/*
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 * Copyright (C) 2008-2009 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2008-2014 Hellground <http://hellground.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef HELLGROUND_CREATUREAIFACTORY_H
#define HELLGROUND_CREATUREAIFACTORY_H

//#include "Policies/Singleton.h"
#include "Dynamic/ObjectRegistry.h"
#include "Dynamic/FactoryHolder.h"

struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature>
{
    SelectableAI(const char *id) : FactoryHolder<CreatureAI>(id) {}
};

template<class REAL_AI>
struct CreatureAIFactory : public SelectableAI
{
    CreatureAIFactory(const char *name) : SelectableAI(name) {}

    CreatureAI* Create(void *) const;

    int Permit(const Creature *c) const { return REAL_AI::Permissible(c); }
};

template<class REAL_AI>
inline CreatureAI* CreatureAIFactory<REAL_AI>::Create(void *data) const
{
    Creature* creature = reinterpret_cast<Creature *>(data);
    return (new REAL_AI(creature));
}

typedef FactoryHolder<CreatureAI> CreatureAICreator;
typedef FactoryHolder<CreatureAI>::FactoryHolderRegistry CreatureAIRegistry;
typedef FactoryHolder<CreatureAI>::FactoryHolderRepository CreatureAIRepository;
#endif
